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Tim Kaminski
Tim Kaminski
2d/3d Artist
Chicago, United States

About

I am Principle Concept Artist at Zynga. I have worked in the game industry for 20+ years. I have gained my experience work at start ups and at AAA game studios. I enjoy working and calibrating with creative people in an innovative environment.

Skills

Character ArtistConcept ArtistHigh resolution modelLow Resolution ModelingTextures ArtistSlot Artist

Software proficiency

After Effects
After Effects
BodyPaint
BodyPaint
Maya
Maya
Corel Painter
Corel Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
xNormal
xNormal
Perforce
Perforce
Crazy bump
Crazy bump
Alien Brain
Alien Brain

Experience

  • Principle Concept Artist at Zynga
    Chciago
    June 2013 - Present

    Create exemplary art in regards to character design, color theory, layout, text treatment, and animation considerations.

    Create slot game art in a range of styles, as fitting to the theme; highly effective design for representing the symbol purpose that is aesthetically pleasing and evokes a positive reaction in the players.

    Provide art and design support to product development, product maintenance, and product marketing efforts

    Work with Art Lead/Director and Game Designer to identify and understand all content needed for the design of a game or other project.

    Adjust own art in response to feedback, without requiring adjustments performed by senior/director art staff to achieve the utmost quality.

    Provide input on art standards and processes; Identify opportunities for improvement within the creative workflow.

    Examine competitive products to keep abreast of current design trends.

    Show efficiency in self-managing time with a high degree of accountability and minimal instruction.

    Demonstrate self sufficiency to concept and create high-caliber art for a project.

  • Cg Supervisor at Spooky Cool
    Chicago, United States of America
    July 2011 - June 2013

    • Collaborate with the Art Director to lead the creation of consistent, high-quality art work

    • Drive the team to meet project deadlines and milestones

    • Identify and anticipate artistic problems and communicate solutions to the appropriate project managers

    • Identify problems that can be addressed visually and provide solutions.

    • Conduct critiques with clear and consistent direction to the art team.

    • Responsible for mentoring, training, career direction and performance evaluations for the Art teams.

  • Environment Artist at EA
    San Francisco, United States of America
    March 2010 - February 2011

    Half my time was spent on building terrain, creating textures and objects for the environment. The other half was helping out the character team making hair assets and skinning characters.

  • 3D Generalist at Black Point Studios
    San francisco, United States of America
    January 2005 - January 2009

    The details are on my resume. Worked as a lead Artist on an Iphone game, "Mini Golf" (unpublished). Model/texture character artist for WWE Smackdown vs Raw. Model, lighting and Rendering on "'Riley's Rocket" 2 1/2 min short. Quick turn around of concept and presentation art for

    perspective clients.

  • Senior Artist at Defenitive Studios
    San Francisco, United States of America
    January 2007 - March 2008

    Part of a small team to create a original IP , Traxxpad on PSP. Responsible for over all look of Traxxpad creating over 400

    texture UI's. Did high quality work under a tight schedule. Manage all art assets.

  • Character Artist at Namco Bandai
    San Francisco
    March 2004 - November 2004

    Created and designed main character and AI enemies for “The Adversary” (unreleased) shown at 2004 E3. Worked with

    animators to make character pipeline.

  • Concept Artist at Pacific Coast of Power and Light
    San Jose, United States of America
    June 2001 - April 2003

  • Concept Artist at Turbine Entertainment
    Boston, United States of America
    June 2000 - April 2001

    Concept characters and environments for fantasy MMORPG, Asherons' Call

  • Instructor/Studio Manager at Mission Renaissance
    LA, United States of America
    June 1994 - January 2001

    Over saw all studio affairs. Instructed students in figure drawing, oil painting and watercolor.

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